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Old Sep 02, 2005, 11:06 PM // 23:06   #21
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i would never replay the game 100% like I did with my first character, runners save me time, so i use them. simple.
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Old Sep 02, 2005, 11:40 PM // 23:40   #22
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i get ran because i want to skip the boring part,to the fun part(fow,uw,pvp)so i can have fun and make money or use new builds.after the first time going through again isnt that fun.
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Old Sep 02, 2005, 11:43 PM // 23:43   #23
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Runners are for lame people who can't enjoy a game after it has been beat and are too lazy to do it all over again.. overall rushed people probly make up about 50% of the people playing.. 35% are taxies, 10% are Mo/W soloers and 4% actualy play the game 1% are pvpers
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Old Sep 02, 2005, 11:48 PM // 23:48   #24
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Like others have said, people can run their second -> infinity character all they want, but it's sad when beginners run their first character just because it's now easier to find a taxi than to find a PUG.
I don't think there's anything one can do about it, or should do about it, but it's sad because they miss out on game content.
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Old Sep 02, 2005, 11:57 PM // 23:57   #25
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I might say...get a rush to forge and beyond for an elite that i need, but i found it's really more fun when the enemy can actually damage you.
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Old Sep 03, 2005, 12:01 AM // 00:01   #26
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If content, skills and PvP were actually accessible then runners would virtually cease to exist. Imagine if you could PvP with any of the skills you wanted, travel to any town you've been to before on any character, etc.

Running does ruin the experience for any newbie who tries it. However, how are they to know that isn't the thing to do when all the veteran players are doing it?

Running is just symptom of poor game design that makes the things that players find fun too inaccessible.
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Old Sep 03, 2005, 01:14 AM // 01:14   #27
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What Grimpaw said. While my Roleplaying character making/skill unlocking days are pretty much behind me, I'd have to say that the ability to unlock outposts to your account instead of your individual characters would be awesome not to mention give the running industry a much needed kick in the crotch.

Explorable Areas actually feel Explorable the first one or two times you go through them, after that they turn into the same old sloggin' through mob after mob Endurance Match Areas.
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Old Sep 03, 2005, 01:27 AM // 01:27   #28
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Quote:
Originally Posted by Numa Pompilius
Like others have said, people can run their second -> infinity character all they want, but it's sad when beginners run their first character just because it's now easier to find a taxi than to find a PUG.
I don't think there's anything one can do about it, or should do about it, but it's sad because they miss out on game content.
Some of us like missing out on game content. Guild Wars PVE is - to me - about as fun as eating sawdust. Anything that lets me spend less time on that and more on the PVP is a good thing, in my eyes.
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Old Sep 03, 2005, 01:27 AM // 01:27   #29
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I'm all for outposts unlockable for new characters under an account that has cleared them all at least once. Of course... whats to prevent someone from pre-searing to join the acadamy, end up post-searing, take money from storage and go off to to get stuff and so forth... so some of the problems people are having would still exist.

Now I PvE only so I don't have any problems going from ascalon to droknar, buy some armor and go back to ascalon and play through the game. Sure the areas are the same but a lot of the missions are different depending on the character your playing. Which over all breaks up some of the same ol grind.
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Old Sep 03, 2005, 05:35 AM // 05:35   #30
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Make a lvl requirement to go to the towns you've unlocked. So forge will still be lvl 20, but remote outposts will be accessible. Say, if you grind to lvl 8 or 9, then you could go to yak's automatically. It will make runners totally useless.(except maybe froge runs, but i can't wait til they just add lvl restrictions on armour instead). Lvl requirements just need to be added. This will fix ascalon and shiverpeak arena problems as well kick forge runners in the nuts. I'm suggesting a lvl 16 req on forge armour and elite skills. That way, no-one could use those things in the easier arenas.
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Old Sep 03, 2005, 07:58 AM // 07:58   #31
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Quote:
Originally Posted by BBoy_Manchild
not everybody is a complete dork and has tons of spare time, alot of people beat the game normally and now want the most fun out of what time they spend playing the game.
being rushed is a 1000x faster way to unlock skills then going through the game normally
I understand that people play the game differently and have right to do so. However, you seems to be a person who thinks "my way is the only way".

I could say same about you. Skipping game parts even after the game has been completed, is very stupid and those who do that have no idea how to play games like GW. How that feels?
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Old Sep 03, 2005, 08:59 AM // 08:59   #32
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Quote:
Originally Posted by My-Excuse
Ractoth, did it ever occur to you that some people enjoy the game in different ways?

did it ever even pass your mind that, just maybe, being ran and playing the game with the upperhand (as opposed to playing it through and doing each and every mission) might make the game more enjoyable for some people?

Sure it might not be enjoyable for YOU, but for others it might be the only way to enjoy a game properly. I personally have the attention span of a 8 year old when it comes to games and unless i can do things really quickly, it simply gets boring far too fast.

different strokes for different folks mate.
Don't worry, the thought has passed through my mind. I did waste many hours on Diablo II, and anyone who has played that game knows all about rushing. Coincidently enough, I actually wrote an article about it for a site, discussing the community in that game and naturally I got the same response you have given me.

Why do I care?

Guild Wars is a lot about the community, at least that is the understanding that I have for it. If the growing population is constantly falling into the same trends the game will probably become less enjoyable. There seems to be more advertisement for these services in the trade chats than actual trades.

Although, I'm probably only posting about this now because when I made the new character, two of my guildmates did the same thing and we were going to go through the game. Sadly though, one decided to get a rush to droknars and buy the armour. Completely ruined the bond between the few members we have with him. So now my monk has moved ahead, my running friend is bent on getting his FoW armour for his warrior because his monk is too good, and the other completely deleted his character altogether.

This is probably the reason why I started two elementalists and a ranger before finally sticking to my goal of having another level 20 character (albeit still in the making).

Yes, I dislike the Kryta area as well, but regardless I will play them through. If Anet wanted them skipped, they wouldn't have bothered with all the effort of storyline, graphics and NPCs in those areas.

But, as you said, different strokes for different folks.
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Old Sep 03, 2005, 09:45 AM // 09:45   #33
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It's not so much the repetitive missions that get to me. It's the frothing masses of total idiots that must be dealt with in the repetitive missions. After playing through the game four times to grind up some skill points, I made a fifth character to get the last remaining Necro and Ranger skills I needed to finally have them all. I got that character run because I could not stomach doing all those missions again and dealing with all those morons. I did quests and only did missions when I needed to.

I would be surprised if I make another grind character. PVP for the win.

There'd better be new PVP shit in this coming update, or I'll be profoundly disappointed. New maps, gametypes, 6v6 and 8v8 arenas, something. I'll happily dispense Faction to unlock upgrades and runes, since I have the ones I care about already. The rest would just be for interesting builds. Maybe. Actually, I can't even think of a sensible use for Superior Soul Reaping. Hm.

Just think, if the expansion has two more professions, we get to grind another one-hundred-and-fiftyish more skill points! I can't wait. Runners will get a lot of my useless gold. Woo.

Last edited by Bast; Sep 03, 2005 at 09:52 AM // 09:52..
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Old Sep 03, 2005, 09:53 AM // 09:53   #34
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Default long live the runners!

There is absolutely nothing wrong with runners. For me I will gladly pay just so I do not have to wade throu 10 pain in the ass missions before getting max armor. How does it ruin the game for you? Your game is based upon what you do. Someone running through the game has absolutely no affect on you! In fact, they have fewer skills and have to go back through it anyway. It also allows characters who are lvl a way to earn revenue to buy the ridiculously expensive fissure armor!

People get on here and whine at what other people are dong and then ANET nerfs crap to appease them. Play the game for yourself, is that not why you bought it!
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Old Sep 03, 2005, 09:56 AM // 09:56   #35
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I've often played console games through multiple times, and I often play PC single player RPGs through multiple times.

I've played GW through with 3 characters so far, about to go a 4th.

I enjoy GW to a degree, but it's far worse than a game like Devil May Cry, or Fallout, where I actually WANT to play again even if I've played it to death already. Why are those games like that? In the first case, it's because the actual experience of playing the game is incredibly fun, and in the second, it's because it's so open ended and variable that you can do almost anything you want.

GW has neither of those. The pve combat is ok but could be improved a lot, and the missions/quests are all linear and non-random. And there's that many opportunities to test your skill.
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Old Sep 03, 2005, 04:14 PM // 16:14   #36
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Quote:
Originally Posted by Ultimate_Gaara
Runners are for lame people who can't enjoy a game after it has been beat and are too lazy to do it all over again.. overall rushed people probly make up about 50% of the people playing.. 35% are taxies, 10% are Mo/W soloers and 4% actualy play the game 1% are pvpers
You are in the minority here and your estimations are way off. In an area that has people who do rush for others, there arent that many and across all areas well the presumption that more than 1 in 4 people rush others through the game is rather stupid. Also, to assume that only 1% of the players pvp is silly as well as everyone who played the game was involved in at least 1 pvp fight. Heh, besides where do you think the alleged 50% of the people who want to be rushed through the game come from? If anything your maybe 1% are people who are activly fighting in a pvp area, while some other number (lets use your 50%) are people preparing for pvp, which would make them pvpers anyway. Ill use the following, since the game mechanics supporting this behavior seem to be lost on you.
Quote:
Originally Posted by Bast
It's not so much the repetitive missions that get to me. It's the frothing masses of total idiots that must be dealt with in the repetitive missions. After playing through the game four times to grind up some skill points, I made a fifth character to get the last remaining Necro and Ranger skills I needed to finally have them all. I got that character run because I could not stomach doing all those missions again and dealing with all those morons. I did quests and only did missions when I needed to.

I would be surprised if I make another grind character. PVP for the win.[...]

Just think, if the expansion has two more professions, we get to grind another one-hundred-and-fiftyish more skill points! I can't wait. Runners will get a lot of my useless gold. Woo.
Quote:
Originally Posted by Linkie
Unlocking, so you can play PvP, is the rush.
Rushing is dumb however, but only in the sense that you are trying to get something out of pve other than unlocking.
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Old Sep 03, 2005, 04:51 PM // 16:51   #37
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Quote:
Originally Posted by Racthoh
Apparently the majority of guild wars players have the shortest attention spans in the world. They play the game through, make a new character, but decide to skip all of the content. ...

If you're so bored with the PvE content, just make a level 20 PvP character so you can avoid all the hassle. Need to unlock skills? Just switch your secondary and buy the skills you need.
.
For many of the beta testers, playing through the North Shiver missions YET AGAIN, for the 15th. or possibly even 20th. time, simply is NOT appealing. When you can take a short cut to Sanctum Cay and skill nearly all of Maguma, and you know that there is NOTHING worth doing in Maguma, that's hard to resist.

Then you realize you can skill all of Ascalon just by running up to Yaks, and you're so tired of Ascalon you never want to see another Char in your life.

Skipping from Yaks to Beacons is a bit more out of the way, but once there why not take a side trip down to Droknar's and make the desert less of a grind? You can't really skip the desert, so you're stuck doing that crap over and over again, but a lot of the S. Shiver stuff doesn't HAVE to be repeated endlessly, so why would anyone want to?

Not only are we FORCED to do PvE whether we want to or not, but we're forced to do badly written, poorly implemented missions that have on many occasions proven to be buggy and forced a restart. We've been forced to do these missions with snot nosed teenagers who will eventualy misstep and cause a wipeout, because it's not possible for them to do anything wrong. We will be forced to sit through laughable cut scenes, with a plotline that makes most comic books look like Dostoyevski. And we will be forced to suffer through all of this SIMPLY because we bought a game to PvP, and were misinformed by the producers of said game that we would actualy be ALLOWED to PvP.

There are reasons nobody is doing the missions. Blaming the community for Anet's mistakes simply doesn't make sense. People will do what is fun. They may not always agree on what equates to "fun", but they're certainly NOT going to spend much time doing something they DON'T THINK IS FUN.

Blame Anet. They're the ones who wrote the missions, and the plotline. If nobody is playing them, by definition that means nobody is finding them fun.
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Old Sep 03, 2005, 04:54 PM // 16:54   #38
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People is already running out of gold ( a lot of people begging for gold this days). Hopefully with this new update and the new skill prices, people will stop rushing that much and start doing the quests for skills as it's meant to be.
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Old Sep 03, 2005, 05:06 PM // 17:06   #39
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I'm glad sombody commented on this. This is my second time going through the game and well I did get Droknars Forge armor but I do agree it's really hard to find PUGs these days. Right now it's gotten to the point where i'm forced to do Divinity Coast with henchmen.
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Old Sep 03, 2005, 05:27 PM // 17:27   #40
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Quote:
Originally Posted by Racthoh
Apparently the majority of guild wars players have the shortest attention spans in the world.
I totally agree with your entire post.

but your first sentence answers the question as well as it can be.

you coulda stopped right there, and you would have still made absolute perfect sense.
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